• 6 Posts
  • 146 Comments
Joined 1 year ago
cake
Cake day: September 21st, 2024

help-circle


  • Make a card game or board game. Start with an idea, then play test it until it’s fun.

    The fundamentals of game design are:

    • there needs to be a goal or way to win
    • all elements of the game either help the player reach the goal or hinder them
    • a theme like vampires, soldiers, fishing, abstract can help drive the above.

    Something to consider is how players and the game interact. Do the players interact directly or only with the game. So they play against each other or cooperate to beat the game itself.

    1. Design a game
    2. Make it
    3. play test it
    4. add or remove elements to increase fun
    5. repeat

    I recommend starting with a card game. Take a piece of paper, scissors, and a pen.





  • Pure Darwin ist still around.

    I tried out a Darwin distribution a few years ago. It was a BSD with some apple flavor. None of the GUI was included, not all drivers, firmware, etc.

    The community is tiny. There was also little incentive to try and fix things or add features, because upstream Apple ignored it pretty much. Grabbing the sources and compiling them into an operating system has little documentation from Apple.

    Mac OS X used to install XQuartz, a hardware accelerated Xorg/X11 server by default in the 2000s, but dropped it at some point.

    Even back when OpenDarwin and such were around, people would rather install YellowDog Linux that supported PowerPC Macs.

    I think at some point the old NeXtStep/OpenStep folks left Apple and the new engineers didn’t understand Unix or think it’s important.