Apparently the project got overwhelmed with LLM vulnerability reports, so the last person in the world who actually cared enough to keep maintaining it gave up and gave in to the spop himself.
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Cake day: June 13th, 2025
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Funny how the key distinction is that developer-sanctioned private servers are usually for games monetized through a single, up-front purchase of the client rather than a subscription service with which the private server would compete directly. I’m sure that isn’t relevant to the context this argument was used in at all.