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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Do you actually do work or are you one of those middle-men that add dubious value?

    And, like, do you think I can read my coworker’s screen from across the room and be like “Ah yes, that is TransferProjectView.py. I should tell him that I am also planning on touching that file”?

    And adults can learn to explicitly communicate. It’s not impossible. You just type into the box.



  • It’s frustrating because management are so colossally, transparently, stupid but they get the big paychecks and the workers get fucked. And then like half the workers sit there going “Well this is just and fair. this is a good world. If the people actually doing the work had more of a say, that’s communism and thus axiomatically bad”




  • Good version control hygiene is important. My most recent job we were pretty good about commit messages for the PR, and then squashing that into a single commit when putting it on main. As you say, avoid unrelated things going together. You don’t want to have to revert a whole major feature because your “I’ll just fix it here” broke something.

    There’s a guy one of my old coworkers has been complaining about who never writes anything useful in his commit messages. It makes the git log useless and the code reviews harder.

    As for abstraction and such, sometimes it feels like it’s just coupling unrelated things together. It can be annoying when it’s like “I want to change this…and it’s used in 17 places for some reason. Guess I’ll check if all of those can handle this change, or this will be the one weird place that’s different…”

    I also worked with a guy that was a big fan of having two dozen one line functions. Monster functions are often bad, but a whole separate function like get_last_item(stuff): return stuff[-1] can be excessive.







  • Yeah, that would help. There’s also the smaller risk of “I was going to click on something else, and this new window popped in under the mouse”

    I think some applications also don’t accept input for the first couple seconds to prevent this. I vaguely remember something that had the dialogue boxes count down from 5 before you could click or keyboard-interact them.

    Feels like the kind of problem with a lot of edge cases, but even catching 70% of the problems would be a big improvement