Oh no, you!

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Joined 1 year ago
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Cake day: November 3rd, 2024

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  • If it works on mint, it’ll most likely work on debian, with the caveat that debian is a lot more CLI and a lot less handholding. Depending on your setup, debian might be a better choice for you, as Mint is desktop oriented.

    But don’t fix something that already works. If there’s no issues with your Mint setup, I’d say keep it. Next time you set up a server, you can go for debian instead.

    Source: I use both extensively. Mint on desktop, debian on headless stuff.





  • I use beegfs at work for the redundancy and clustering aspect. 1.8PB of storage with 100% redundancy.

    While it supports a lot and CAN be quite involved, a very basic setup is in fact pretty simple:

    A filesystem on a machine is a storage target.
    A machine with storage targets is a storage node. (beegfs-storage)
    A management server (beegfs-mgmtd) connects these together into a filesystem.
    Any machine runs beegfs-client to mount this filesystem.
    One machine needs to run beegfs_meta for the Metadata. It doesn’t require a lot.











  • neidu3@sh.itjust.workstoProgrammer Humor@programming.develectron.jxl
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    1 month ago

    Fuckit, if anything more fancy than HTML + CGI is needed, there’s always VRML.

    …holy shit, it just dawned on me… VRML + CGI? Today’s PCs should have no issue rendering it, and server-side should be the same as any other CGI page. I gotta do some experimenting with this.

    UPDATE: I actually did some research into this, and the possibilities are actually quite extensive. In theory it should be possible to make an extremely basic multiplayer FPS game.