

Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot,
I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.
so I have some idea of what makes a good architecture for a modular program that can be expanded over time.
But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.


I’m horrified by subscription features on hardware, but if Tesla wants to pour gasoline on its dumpster fire, great.
Out of curiosity, $8,000/$99 = 6yr 9mo.
As commenters on Ars have pointed out, lane keeping is a pretty standard feature at this point.