

I think DS9 did Section 31 right, as the bad guys to be foiled, as anathema to Starfleet’s ideals, but yeah every other show seems to miss the point.


I think DS9 did Section 31 right, as the bad guys to be foiled, as anathema to Starfleet’s ideals, but yeah every other show seems to miss the point.


Enterprise established it as a result of Klingons experimenting with human augment DNA and it getting out of hand. It probably didn’t need to be addressed in universe, but I thought it was a fun retcon.


Ugh, Discovery just made no sense in a million ways. My (least) favorite is how Control was sentient AI like a century before Data was a thing, or even M-5. That and every time Section 31 was acknowledged as Starfleet black ops instead of a rogue agency of assholes.


I don’t think it’s misleading, you just have to know that “KDE Linux” is a distro, not the DE. If anything, poor choice on the devs for choosing such an overloaded name.


This looks cool and obviously very Trek inspired. I really like the idea of being a fly on the wall in an Enterprise style luxury ship as everyone goes about their business (or as shit hits the fan) but it’s hard for me to imagine this being much fun without some external driving force causing combat / damage / first contact scenarios and an absolutely huge variety of interactions and NPCs.
Definitely ambitious and tough to pull off, but I’m going to keep an eye on it.


Fuck you, Ellison and Paramount. I’d rather watch the franchise die than turn into fanfic for fascists anyway.


Eh, it makes sense for Steam share, this data is entirely gaming users. It would be a mistake to try to relate this to overall market share though.


Yeah, I picked that up, but is that so novel it can’t just be a layer on DBus or something? Again, I don’t know shit, it’s just rich IPC seems like a solved problem at this point.


This is cool, love to see the Haiku / BeOS lineage playing nice with Linux. The graphics stack is ripe for experimentation in the KMS/Wayland era, although I don’t have enough knowledge of the architectural differences to know why this makes sense as an alternate stack and not just a compatibility layer built into a Wayland compositor…


Great episode, great finale, really strong first season. I had issues with some episodes trying to do too much in too little time, but for the last two episodes the writers focused on one story and did a damn good job tying up the season arc. Can’t wait to see where the show goes next season.
The one criticism I have of the finale, and literally everywhere else it comes up in new era Trek is: Stop moving the camera so fucking much! It’s unnecessary and really takes me out of it when the camera is wiggling back and forth, or spinning around in an arc, or acting like an unstable drone during the trial portion (particularly at the end). I want to drink in what’s going on, not be trying to puzzle out WTF I’m looking at, especially when stream compression turns a lot of motion into blurry pixels.
A little shaky cam when things are intense or exploding, sure, but overall I wish it was shot in a more conventional style.


I’ve always thought about that. There must be some quirk of how subspace comms work that makes it obvious when someone is aiming a message at you.
The real thing that gets me is how do view screens work? That would seem to require a shared format to encode/decode.


That’s hilarious. I will admit, as a rank amateur writer, that reading or watching some absolute crap is more motivating than something complex and good.
Thinking “shit, man, I could do better than that” is a powerful force.


I liked Lower Decks contribution to this debate. Maybe with one merge it’s debatable, but beyond that the answer becomes clearer.
As for the Voyager game, it’s not elaborated on. Tuvix is a pretty good hero, has both the Talaxian and Vulcan traits, comes in real handy on some away missions, but it may be better to have separate Tuvok and Neelix to hold down two stations instead of one. Still debatable, but the way the game works the story doesn’t really adapt to it.


I don’t have any issue with seeing young adults growing and dealing with trauma. This episode has a lot of pieces working together in the overall storyline, I just don’t think it was that compelling within the episode.
The drama class half of the episode didn’t really go off. Maybe because I only know the play from what the episode told me about it, but I think it’s more like the actual growth part got cut off. We spend time with drunk Tarima (yawn) and then short cut the cadets actually performing the play with each other. That would have been the climax of that story, them getting into character, relating to it, working through it and reaching some sort of understanding or catharsis but that scene gets hand waved. Probably needed a full 45 minutes to do right too.
Or the Sam story, which was closer to the mark but still failed to create tension or consequences and ended up getting resolved neatly with a happy ending. Give Sam half an episode to be dead, for people to be sad, and the Doctor half an episode to reflect on it, resolving to do better before tying it up with a bow and it could have been great.
I love that the show isn’t constantly balls to the wall action and we’re getting a lot of character focus but the story juggling bit this episode in the ass and it isn’t the first to be trying to do too much and fumble the execution.


Yeah, I think this one didn’t come together as well as it could have. Should have focused on the Sam story more and done more to make it feel like she was in real danger. When she was dead I involuntarily yelled “yeah right!”. Lo and behold a minute later it’s resolved happily. The drama class and Caleb/Tarima story could have more easily been cut short without losing anything.
Probably one of the worst eps, but I’m happy to say that’s actually a pretty high bar for this show so far and this is more meh than truly bad (here I’m flashing back to like 20 different Discovery episodes where the episode ended and I was tearing my hair out over how stupid they were - that’s the real trauma here)
Also happy to speculate that, with two episodes left, the pendulum seems likely to swing back to excitement next week and I’m here for it.


The hero roster will list everyone you’ve unlocked in a run, including the dead / left behind to help you figure it out. Characters can cycle off the bridge if they are injured or otherwise busy with story too, so double check Chakotay and Tom are actually gone and not just at the bottom of a list of 30 injured crewmen waiting to be treated or something.


I’m pretty sure when you get Klingon B’ellana the original is put back to normal in dialogue so that model/portrait makes sense.
But like for heroes disappearing between sectors, were they on quests? You can definitely leave people behind if you don’t fully resolve events.
Anyway, bad luck with the bugs. I’ve had it crash a couple of times or occasionally show an empty pop-up (which looks like it may be fixed now) but nothing really game breaking. Never lost more than a few cycles for reloading.


It’s a narrative game. The graphics are intended to be more functional than pretty.
I also wish there was more voice acting, but the problem there is likely that you’d need the entire Voyager cast to chime in to sound right and there is a lot of dialogue. Not to mention, even the voiced logs with Tim Russ / RDM sound off because they’re 30 years older…
As for 6GB of VRAM, I blame the engine if that’s a real number and not one from the recommended specs (which are probably more about GPU power than memory). This game runs on Steam Deck and it technically doesn’t have any VRAM.
All I know is that Sisko, Bashir, and O’Brien all identify Section 31 as non-Starfleet assholes that need to be stopped at all costs. Discovery has Pike practically saluting Section 31 genocidal Empress Georgiou and revering the black badges in a way I’ll never forgive it for.