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Joined 2 years ago
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Cake day: October 30th, 2023

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  • I would recommend starting with an engine–it doesn’t much matter which and follow several tutorials. The exact amount will vary based on your programming experience and game design knowledge. Once you’ve followed some tutorials start trying to connect concepts from different tutorials to make something new that you weren’t explicitly guided to. After you’ve done that a few times, start a new project and try to make something from scratch and use reference materials, documentation, and tutorials to help you when you get stuck.

    Start small. Now even smaller. Tic tac toe is a reasonable first project. It will teach you how to use the UI library, user input, game state, scene transitions, basic AI for a computer opponent, etc.

    Then do some game jams. There’s a lot hosted all the time on itch.io. You don’t have to finish, but it gives you good practice, let’s you see what’s possible in a weekend, and let’s you connect with others that love game dev.

    I’ve seen a lot of comments encouraging you to try out Godot. It’s a great engine, and with its resource library and active community it can be a good choice, but it doesn’t hold your hand. There’s very little logic that is pre-produced and ready for you to tweak. You start with nothing and build what you want rather than starting with a template (though there are templates available in the resource library). I’ve used a lot of engines and Godot is my personal preference, but depending on your experience Scratch or Unreal may be better options for the easy of use and active communities/tutorials.






  • This isn’t one of those instances where freedom of speech is allowed.

    I love how you just reiterated your erroneous point verbatim without clarification.

    Be respectful of others.

    Not sure what that has to do with this discussion or my comment.

    Gonna ignore you now since you don’t have an answer to my question.

    1. I have answered your question in a top level comment; your not liking the answer doesn’t mean I haven’t answered.
    2. That’s your right as much as it’s my right to answer your question as I see fit or to point out the dichotomy of your actions and words.

    It seems you don’t actually know what freedom of speech is.

    Freedom of speech means the government can’t get you in trouble for what you say.

    Freedom of speech does not mean what you have to say is valuable, relevant, or required to be protected, platformed, or promoted by private capital or individuals. Lemmy instances by and large are not products of governments used to curtail your right to say what you want–they’re private entities who’s own freedom of speech and association allow them to make a determination about whether you’re an acceptable entity to keep around.

    If you think you’re an acceptable entity to keep around when no one else does, feel free to start your own instance.